
Correct removal of files from the steamapps/XCOM2/WOTC/XComGame/Mods (built mod) when they are deleted from the project.Conversion of localization file(s) encoding (UTF8 in the project for correct git merging and UTF16 for correct game loading).Full HL building: final release compiling and cooking of native script packages.Automated including of SDK's content packages (for those which are missing in the cooked game) so that you don't need to store them in your project.Proper cancelling of the build mid-way (instead of waiting until it completes).Caching of ModShaderCache and invoking the shader precompiler only when the mod content files have changed.


Automated including of compile-time dependencies (including CHL) so that you no longer need to pollute your SrcOrig with them.Path rewriting for script errors/warnings so that they no longer point to the temporary copies of files in SDK/Developement/Src.The following (in no praticular order) are its features/improvements over the default one:
