

This affects monster hitpoints, defense, attack rating, and damage any other attributes, like resistances, are unaffected. To balance the resultant difficulty differences, monster levels have been lowered by the number of levels which the player level is behind the original player level. I know I can trace back at least one of my own games going unfinished due to getting bored with the long stretches of time between leveling late in the game. Though it’ll take longer to access higher skill tiers, I feel that this change really improves on the pacing of the game. This change fixes the default leveling system where players level up very quickly early on (gaining 16 levels in Act 1) and hardly ever in the late game (gaining three levels in Act 4). This mod changes the amount of experience needed to reach levels 4 through 30 such that the frequency of leveling is more consistent. Percent More XP than Last Level to get to Next Level Amazon starting weapon is changed to a short bow and quiver instead of a javelin and shield.Amazon bows add points to any of the three skill trees now instead of only the bow and crossbow tree.Strafe Turret (30) - constructs a rapid-fire turret that shoots regular arrows at nearby enemies.Mine (30) - drops a mine at your feet that does massive damage in a large area when triggered.Perimeter (24) - creates a magical barrier that enemies cannot cross.Fire Turret (18) - constructs a turret that fires exploding arrows at nearby enemies.Grenades (18) - tosses a cluster of grenades that do fire damage in a small area.


This is a selection of modifications I’ve done for Diablo 2.
